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Monday, 13 May 2013

In Silico

Posted on 21:56 by Unknown
In Silico
Author: Jason Sharpe
Edition: 1
Binding: Paperback
ISBN: 0123736552
Publisher: Morgan Kaufmann

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In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics)



In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization.
In Silico
In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.

*Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya
*This self-contained study guide includes background, foundations, and practice
*Step-by-step example programs and end-result

Advanced Maya Texturing and Lighting


If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you'll be ready to move on to the sophisticated topics in this updated edition of Advanced Ma

Professional MEL Solutions for Production


Maya s Embedded Language is the heart and soul of Maya, the most powerful 3D application on the market today. MEL provides Maya with a versatility and adaptability unmatched in the CG industry. It is

Mastering mental ray: Rendering Techniques for 3D and CAD Professionals


Proven techniques for using mental ray effectivelyIf you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for yo

Maya Studio Projects: Dynamics


The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fireIn the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk May

Maya Studio Projects Texturing and Lighting


Learn to create realistic digital assets for film and games with this project-based guideFocused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and li

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