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Saturday, 31 August 2013

Don't Make Me Think

Posted on 15:04 by Unknown
Don't Make Me Think
Author: Steve Krug
Edition: 2nd
Binding: Paperback
ISBN: 0321344758
Publisher: New Riders

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Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition



Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day.
Usability guru Krug distills his years of on-the-job experience into a practical primer on the do's and don'ts of good Web design, making sure that readers come away with a solid understanding of the usability principles that will determine their Web sites' success. With a fresh perspective, Krug returns to the principles covered in the first edition to reflect on them anew.
In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike.A Don't be surprised if it completely changes the way you think about Web design. With these three new chapters:
Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims

Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems


It's been known for years that usability testing can dramatically improve products. But with a typical price tag of $5,000 to $10,000 for a usability consultant to conduct each round of tests, it rare

100 Things Every Designer Needs to Know About People (Voices That Matter)


We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like explorin

The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)


From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core pri

The Design of Everyday Things


First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveal

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules


Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practiti

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Wednesday, 28 August 2013

Gödel, Escher, Bach

Posted on 23:29 by Unknown
Gödel, Escher, Bach
Author: Douglas R. Hofstadter
Edition: 20 Anv
Binding: Paperback
ISBN: 0465026567
Publisher: Basic Books

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Gödel, Escher, Bach: An Eternal Golden Braid


  • Music
  • Art
  • Mathematics
  • Meditation on Human Thought and Creativity
  • Artificial Intelligence


Douglas Hofstadter's book is concerned directly with the nature of 'maps' or links between formal systems. However, according to Hofstadter, the formal system that underlies all mental activity transcends the system that supports it. If life can grow out of the formal chemical substrate of the cell, if consciousness can emerge out of a formal system of firing neurons, then so too will computers attain human intelligence. Godel Escher and Bach is a wonderful exploration of fascinating ideas at the heart of cognitive science: meaning, reduction, recursion, and much more.


Flatland: A Romance of Many Dimensions (Dover Thrift Editions)


Classic of science (and mathematical) fiction - charmingly illustrated by author - describes the journeys of A. Square and his adventures in Spaceland (three dimensions), Lineland (one dimension)

I Am a Strange Loop


Can thought arise out of matter? Can self, soul, consciousness, AI" arise out of mere matter? If it cannot, then how can you or I be here?I Am a Strange Loop argues that the key to understan

One Two Three . . . Infinity: Facts and Speculations of Science


Over 120 delightful pen-and-ink illustrations by the author add another dimension of good-natured charm to these wide-ranging explorations. A mind-expanding volume for the layman and the science-minde

The Mind's I Fantasies And Reflections On Self & Soul


With contributions from Jorge Luis Borges, Richard Dawkins, John Searle, and Robert Nozick, The Mind's I explores the meaning of self and consciousness through the perspectives of literature, artifici

Metamagical Themas: Questing For The Essence Of Mind And Pattern


Hofstadter's collection of quirky essays is unified by its primary concern: to examine the way people perceive and think.

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Tuesday, 27 August 2013

Python for Kids

Posted on 09:23 by Unknown
Python for Kids
Author: Jason R. Briggs
Edition:
Binding: Paperback
ISBN: 1593274076
Publisher: No Starch Press

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Python for Kids: A Playful Introduction to Programming



For Kids Aged 10+ (And Their Parents)

The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.
American Apparel One-Piece - Short Sleeve. Riding invisible horses before it was cool.. Design. By studown. monty python, holy grail, gangnam style, psy, monty python and the holy grail, king arthur, arthur, black knight, ni, knights
i>Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; an

Super Scratch Programming Adventure!: Learn to Program By Making Cool Games


Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms, libraries, and homes worldwide. By dragging together colorful blocks of code, kids

Invent Your Own Computer Games with Python, 2nd Edition


"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the program

Making Games with Python & Pygame


Making Games with Python & Pygame is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teac

Hello World! Computer Programming for Kids and Other Beginners


"Computer programming is a powerful tool for children to 'learn learning,' that is, to learn the skills of thinking and problem-solving...Children who engage in programming transfer that kind of learn

Programming the Raspberry Pi: Getting Started with Python


Program your own Raspberry Pi projects Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi ap

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Saturday, 24 August 2013

Guinness World Records 2013 Gamer's Edition

Posted on 18:01 by Unknown
Guinness World Records 2013 Gamer's Edition
Author: Guinness World Records
Edition:
Binding: Paperback
ISBN: 1904994954
Publisher: Guinness World Records

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Guinness World Records 2013 Gamer's Edition



The Guinness World Records Gamer's Edition is the ultimate and complete guide to videogames.
Buy Guinness World Records 2013 Gamers Edition by Guinness World Records and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!
The brand new 2013 Edition is packed full of the most up-to-date news, achievements and developments in the gaming world, illustrated with the best and most exciting imagery from this year's top titles. Complete with fascinating facts and figures and full features on the most popular games, the 2013 edition also includes gameplay tips and hints, retro facts from classic games and the results of our reader's poll on the top 50 most visually stunning games.

Videogame characters battle against each other within the pages of the book with our new Face-off feature, while an interactive story feature and a videogaming quiz offer readers

Scholastic Book of World Records 2013


Updated to include all of the most recent records!

Whether kids want to know what the world's deadliest snake is, which country eats the most chocolate, who has the most career touchdowns in th

Guinness World Records 2013


Guinness World Records 2013 is crammed with new and updated records, and never-before-seen photography.

Meet the new shortest living man and a slam-dunking parrot, and witness the fi

Guinness World Records 2012 Gamer's Edition (Guinness World Records Gamer's Edition)


The Guinness World Records Gamer's Edition is now in its fifth edition. The ultimate guide to videogames, Gamer's 2012 is completely updated with amazing new records and the very best images from this

Captain Underpants and the Revolting Revenge of the Radioactive Robo-Boxers


A world without UNDERPANTS?!!!

When we last saw our heroes, George and Harold, they had been turned into evil zombie nerds doomed to roam a devastated, postapocalyptic planet for all eternity.

Ripley's Special Edition 2013 (Ripley's Believe It Or Not Special Edition)


Another year's worth of wild and wacky information from Ripley's Believe It or Not!

144 pages of awesomely weird information such as rainbow clouds in the Himalayas, a Chinese building in shape

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Friday, 23 August 2013

The Shallows

Posted on 04:13 by Unknown
The Shallows
Author: Nicholas Carr
Edition: Reprint
Binding: Paperback
ISBN: 0393339750
Publisher: W. W. Norton & Company

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The Shallows: What the Internet Is Doing to Our Brains



Finalist for the 2011 Pulitzer Prize in General Nonfiction: "Nicholas Carr has written a Silent Spring for the literary mind.
“Is Google making us stupid?” When Nicholas Carr posed that question in an Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: as we enjoy the Internet's bounties, are we sacrificing our ability to read and think deeply? Now, Carr expands his argument into the most compelling exploration yet published of the Internet's intellectual and cultural consequences. Weaving insights from philosophy, neuroscience, and history into a rich narrative, The Shallows explains how the Internet is rerouting our neural pathways, replacing the subtle mind of the book reader with the distracted mind of the screen watcher. A gripping story of human transformation played out against a backdrop of technological upheaval, The Shallows will forever alter the way we think about media and our minds.
-Michael Agger, Slate
"Is Google making us stupid?" When Nicholas Carr posed that question, in a celebrated Atlantic Monthly cover story, he tapped into a well of anxiety about how the Internet is changing us. He also crystallized one of the most important debates of our time: As we enjoy the Net's bounties, are we sacrificing our ability to read and think deeply?

Now, Carr expands his argument into the most compelling exploration of the Internet's intellectual and cultural consequences yet published. As he describes how human thought has been shaped

Alone Together: Why We Expect More from Technology and Less from Each Other


Technology has become the architect of our intimacies. Online, we fall prey to the illusion of companionship, gathering thousands of Twitter and Facebook friends and confusing tweets and wall posts wi

The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future(Or, Don't Trust Anyone Under 30)


This shocking, surprisingly entertaining romp into the intellectual nether regions of today's underthirty set reveals the disturbing and, ultimately, incontrovertible truth: cyberculture is turning

You Are Not a Gadget: A Manifesto (Vintage)


A NATIONAL BESTSELLER

A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary chan

The Narcissism Epidemic: Living in the Age of Entitlement


Narcissism-an inflated view of the self-is everywhere. Public figures say it's what makes them stray from their wives. Parents teach it by dressing children in T-shirts that say "Princess." Teen

The Digital Divide: Arguments for and Against Facebook, Google, Texting, and the Age of Social Networking


This definitive work on the perils and promise of the social- media revolution collects writings by today's best thinkers and cultural commentators, with an all-new introduction by Bauerlein.

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Blog Archive

  • ▼  2013 (500)
    • ►  December (3)
    • ►  November (16)
    • ►  October (18)
    • ►  September (15)
    • ▼  August (16)
      • Don't Make Me Think
      • Gödel, Escher, Bach
      • Python for Kids
      • Guinness World Records 2013 Gamer's Edition
      • The Shallows
      • JavaScript & jQuery
      • Learn Excel 2010 Expert Skills with The Smart Method
      • Learning Web Design
      • Python for Data Analysis
      • iPad
      • Super Scratch Programming Adventure!
      • Essential Scrum
      • Injustice: Gods Among Us Collector's Edition
      • The Legend of Zelda
      • HTML and CSS
      • PMP Exam Prep, Seventh Edition
    • ►  July (16)
    • ►  June (16)
    • ►  May (145)
    • ►  April (151)
    • ►  March (104)
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