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Tuesday, 14 May 2013

Hamlet on the Holodeck

Posted on 13:55 by Unknown
Hamlet on the Holodeck
Author: Janet H. Murray
Edition:
Binding: Paperback
ISBN: 0262631873
Publisher: The MIT Press

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Hamlet on the Holodeck: The Future of Narrative in Cyberspace



Stories define how we think, play, and understand our lives.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace The Free Press 9780684827230 09780684827230
In this comprehensive and readable book -- already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike -- Janet Murray shows how the computer is reshaping the stories we live by.Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and wr

Cybertext: Perspectives on Ergodic Literature


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How to Do Things with Videogames (Electronic Mediations)


In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and

First Person: New Media as Story, Performance, and Game


Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet

Convergence Culture: Where Old and New Media Collide


Henry Jenkins at Authors@Google (video)Winner of the 2007 Society for Cinema and Media Studies Katherine Singer Kovacs Book Award2007 Choice Outstanding Academic Title Convergence Cul

Second Person: Role-Playing and Story in Games and Playable Media


Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In Second Person, game designers, authors, ar

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